Raised as a programmer, I've been developping video games for the last few years. I've worked on Pixelux' DMM technology, EverdreamSoft's Moonga and Year Seventeen's Fireborne. I'm currently working on Spell Of Genesis.
I'm best at working on native (client) applications for desktop. I mainly use Unity, Visual Studio, C# and I was intensely developping in C++ a few years back. I also have some good experience at developping iOS apps with XCode.